4.0-523 10 år, 10 måneder siden PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
4.0-522 10 år, 10 måneder siden PixelShaderGen: Use integer math for alpha testing.
4.0-521 10 år, 10 måneder siden PixelShaderGen: Make SampleTexture static inline.
4.0-520 10 år, 10 måneder siden OGL: Force highp for integers.
4.0-516 10 år, 11 måneder siden VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-515 10 år, 11 måneder siden PixelShaderGen: Use integer math for z textures.
4.0-514 10 år, 11 måneder siden PixelShaderGen: Define idot for int4 vectors, too.
4.0-513 10 år, 11 måneder siden PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-512 10 år, 11 måneder siden Fix LightingShaderGen multiplying by wrong types.
4.0-511 10 år, 11 måneder siden LightingShaderGen: Perform more lighting calculations with integers.
4.0-510 10 år, 11 måneder siden LightingShaderGen: Perform some lighting calculations with integers.
4.0-509 10 år, 11 måneder siden ShaderGen: Store material uniforms as integers.
4.0-508 10 år, 11 måneder siden ShaderGen: Store light color uniforms as integers.
4.0-507 10 år, 11 måneder siden PixelShader: Store fog color as an integer.
4.0-506 10 år, 11 måneder siden PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-505 10 år, 11 måneder siden PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-504 10 år, 11 måneder siden PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-503 10 år, 11 måneder siden PixelShaderGen: Process fog calculations with integer math.
4.0-502 10 år, 11 måneder siden Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-501 10 år, 11 måneder siden PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...