4.0-302 10 år, 10 måneder siden PixelShaderGen: Use integer math for sampling textures.
4.0-301 10 år, 10 måneder siden PixelShaderGen: Use integer math for alpha testing.
4.0-300 10 år, 10 måneder siden PixelShaderGen: Make SampleTexture static inline.
4.0-299 10 år, 10 måneder siden OGL: Force highp for integers.
4.0-325 10 år, 10 måneder siden PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation.
4.0-324 10 år, 10 måneder siden Did not mean to commit that.. to be squashed later.
4.0-323 10 år, 10 måneder siden PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-221 10 år, 10 måneder siden Fix LightingShaderGen multiplying by wrong types.
4.0-220 10 år, 10 måneder siden VideoCommon: revert the ViewPort changes
4.0-219 10 år, 10 måneder siden LightingShaderGen: Perform more lighting calculations with integers.
4.0-218 10 år, 10 måneder siden LightingShaderGen: Perform some lighting calculations with integers.
4.0-217 10 år, 10 måneder siden ShaderGen: Store material uniforms as integers.
4.0-216 10 år, 10 måneder siden ShaderGen: Store light color uniforms as integers.
4.0-215 10 år, 10 måneder siden PixelShader: Store fog color as an integer.
4.0-214 10 år, 10 måneder siden PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-213 10 år, 10 måneder siden PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-212 10 år, 10 måneder siden PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-211 10 år, 10 måneder siden PixelShaderGen: Process fog calculations with integer math.
4.0-210 10 år, 10 måneder siden Prove our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-209 10 år, 10 måneder siden PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...