3.5-1063 8 år siden check for overflow vertex indices, fixes issue 6135
3.5-1062 8 år siden Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
3.5-1061 8 år siden more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
3.5-1060 8 år siden Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
3.5-1059 8 år siden Clean up some space/tab mismatches in DiscIO and InputCommon.
3.5-1058 8 år siden Missed a few clang compiler flags.
3.5-1057 8 år siden Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
3.5-1056 8 år siden GLSL: fix msaa egdes
3.5-1055 8 år siden Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 8 år, 1 måned siden Short,sweet and fixes issue 5725
3.5-1053 8 år, 1 måned siden Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 8 år, 1 måned siden Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 8 år, 1 måned siden Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 8 år, 1 måned siden Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 8 år, 1 måned siden Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 8 år, 1 måned siden Reenable mulli and negx, seems to work fine.
3.5-1047 8 år, 1 måned siden Git pull
3.5-1035 8 år, 1 måned siden Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 8 år, 1 måned siden Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 8 år, 1 måned siden GLSL: also define pinned_memory in renderer.cpp