4.0-611 7 år, 3 måneder siden Added a check for a redundant mov in the fastmem writes code.
4.0-610 7 år, 3 måneder siden TextureConverter: remove implicit int->float convertion
4.0-609 7 år, 3 måneder siden Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 7 år, 3 måneder siden Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 7 år, 3 måneder siden Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 7 år, 3 måneder siden OGL: remove masking from streambuffer
4.0-605 7 år, 3 måneder siden VideoCommon: disable efb access + perf querys on cph thread
4.0-604 7 år, 3 måneder siden Do not fastmem addresses that were constant propagated
4.0-603 7 år, 3 måneder siden Code cleanup
4.0-602 7 år, 3 måneder siden NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 7 år, 3 måneder siden Fix copy and paste error in BootManager.cpp.
4.0-600 7 år, 3 måneder siden Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 7 år, 4 måneder siden Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 7 år, 4 måneder siden Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 7 år, 4 måneder siden [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 7 år, 4 måneder siden D3D: Verbosify an error message.
4.0-595 7 år, 4 måneder siden OpenGL: fix scaled efb2ram copys
4.0-594 7 år, 4 måneder siden Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 7 år, 4 måneder siden Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 7 år, 4 måneder siden OpenGL: use shader 420pack if available to staticly bind ubo location