3.5-1103 10 år, 2 måneder siden Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th...
3.5-1102 10 år, 2 måneder siden only apply vsync on changes
3.5-1101 10 år, 2 måneder siden Fix some strings for translation and update the pot file to include those strings once again.
3.5-1100 10 år, 2 måneder siden fixes for my last commit
3.5-1099 10 år, 2 måneder siden Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 10 år, 2 måneder siden VideoSoftware: Fail less at clamping.
3.5-1097 10 år, 2 måneder siden Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 10 år, 2 måneder siden Clean up blending code a bit.
3.5-1095 10 år, 2 måneder siden buildfix for my last commit on Mac OSX
3.5-1094 10 år, 2 måneder siden Small Blending logic fix for opengl backend
3.5-1093 10 år, 2 måneder siden Removed some redundant code introduced in the last commit.
3.5-1092 10 år, 2 måneder siden Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 10 år, 2 måneder siden OGL: enable buffersubdata in detection
3.5-1090 10 år, 2 måneder siden Readded the tracking of the FIFO Writes.
3.5-1089 10 år, 2 måneder siden Fix a slight leak in LogManager.
3.5-1088 10 år, 2 måneder siden Fixed issue 6119.
3.5-1087 10 år, 2 måneder siden [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 10 år, 2 måneder siden Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 10 år, 2 måneder siden Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 10 år, 2 måneder siden Fixed DSPTool build.