3.5-1103 7 år, 8 måneder siden Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th...
3.5-1102 7 år, 8 måneder siden only apply vsync on changes
3.5-1101 7 år, 8 måneder siden Fix some strings for translation and update the pot file to include those strings once again.
3.5-1100 7 år, 8 måneder siden fixes for my last commit
3.5-1099 7 år, 8 måneder siden Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 7 år, 8 måneder siden VideoSoftware: Fail less at clamping.
3.5-1097 7 år, 8 måneder siden Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 7 år, 8 måneder siden Clean up blending code a bit.
3.5-1095 7 år, 8 måneder siden buildfix for my last commit on Mac OSX
3.5-1094 7 år, 8 måneder siden Small Blending logic fix for opengl backend
3.5-1093 7 år, 8 måneder siden Removed some redundant code introduced in the last commit.
3.5-1092 7 år, 8 måneder siden Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 7 år, 8 måneder siden OGL: enable buffersubdata in detection
3.5-1090 7 år, 8 måneder siden Readded the tracking of the FIFO Writes.
3.5-1089 7 år, 8 måneder siden Fix a slight leak in LogManager.
3.5-1088 7 år, 8 måneder siden Fixed issue 6119.
3.5-1087 7 år, 8 måneder siden [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 7 år, 8 måneder siden Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 7 år, 8 måneder siden Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 7 år, 8 måneder siden Fixed DSPTool build.