5.0-15594 3 år siden CodeViewWidget: Fix undefined behavior when centered around address 0 (PR #10268 fra Pokechu22)
5.0-15592 3 år siden Fix InputConfig::LoadConfig() not always replacing emu controllers values (PR #10253 fra Filoppi)
5.0-15590 3 år siden Fix default input config default device not being loaded/found (PR #10248 fra Filoppi)
5.0-15588 3 år siden DolphinTool: Add CLI tool subsystem + commands for verifying and converting RVZ/ISO/WIA/GCZ (PR #10252 fra ssdsnake)
5.0-15586 3 år siden BS2Emu: Stop clearing the RTC flags (PR #10257 fra Pokechu22)
5.0-15584 3 år siden Translation resources sync with Transifex
5.0-15583 3 år siden Renderbase: Show rerecord count (PR #10256 fra malleoz)
5.0-15581 3 år siden Revert "Force Dual Core on for Bomberman Jetters" (PR #10263 fra dolphin-emu)
5.0-15577 3 år siden FifoPlayer: Clear EFB before starting playback (PR #10258 fra Pokechu22)
5.0-15575 3 år siden DolphinQt: Add i18n comment for "Save Game" (PR #10250 fra JosJuice)
5.0-15573 3 år siden Fixed Gamecube naming to GameCube (PR #10242 fra smitdylan2001)
5.0-15571 3 år siden Fix saving RGBA images (PR #10245 fra Pokechu22)
5.0-15568 3 år, 1 måned siden MoltenVK: Don't run fetchDependencies unnecessarily (PR #10214 fra OatmealDome)
5.0-15565 3 år, 1 måned siden JitArm64: Fix incorrect push size calculation (PR #10243 fra JosJuice)
5.0-15563 3 år, 1 måned siden Add option for setting the PNG zlib compression level (PR #10143 fra Pokechu22)
5.0-15561 3 år, 1 måned siden ControllerInterface: fix UpdateReferences() deadlock (PR #10228 fra Filoppi)
5.0-15559 3 år, 1 måned siden Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters. (PR #10235 fra AdmiralCurtiss)
5.0-15554 3 år, 1 måned siden Compatibility Settings for Red Steel 2 (PR #10230 fra JMC47)
5.0-15552 3 år, 1 måned siden Android: Make DirectoryInitialization use LiveData (PR #10231 fra JosJuice)
5.0-15549 3 år, 1 måned siden NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. (PR #10237 fra AdmiralCurtiss)