After an exciting round of feature articles, it's Progress Report time once again! However, a lot has changed. Dolphin has finally left the 5.0 era behind, and has entered the Release Era. Not only did we get our first release in eight years, but we also established a commitment to continuous releases going forward.
For the Reports, things will be more or less the same, but with a few changes.
Progress Reports are now also release changelogs. We'll be going …
Fortsæt med at læse
Du kan fortsætte debatten i forumtråden af denne artikel.
Dolphin's users are always looking for new ways to play their favorite games. And when a project called "RetroAchievements" started gaining popularity for adding achievements into retro games, users started wondering if Dolphin would ever add support for the project. Unfortunately for them, Dolphin isn't a retro game emulator. We're a modern emulator that emulates two recent Nintendo consoles! RetroAchievements wouldn't make sense-
Ah shi-
RetroAchievements Dolphin Launch Announcement!
That's right, it's finally here. RetroAchievements integration has come …
Fortsæt med at læse
Du kan fortsætte debatten i forumtråden af denne artikel.
In late 2012, Dolphin moved to a brand new website - dolphin-emu.org. With complete control of our own home and infrastructure for the first time, we noticed the accessibility to users that it gave us. Not only did we get a new home, but we also got a platform, one that allowed us to communicate directly to our users! We used it to great effect, explaining big changes to the emulator such as tev_fixes_new, getting ahead of controversy when we removed the popular D3D9 graphics backend, calling …
Fortsæt med at læse
Du kan fortsætte debatten i forumtråden af denne artikel.
This past October, Dolphin turned 20 years old since its initial release to the public as an experimental GameCube emulator. It's been a long ride, with twists and turns. I don't know if anyone back in 2003 expected Dolphin not only to still be under active development 20 years later, but to also support the GameCube's successor in the Wii.
You might be wondering, where is all the pageantry? The honest truth is that things aren't ready yet. We have a few massive changes on the horizon that we wanted to be …
Fortsæt med at læse
Du kan fortsætte debatten i forumtråden af denne artikel.
It's been a hectic past few months for the project. In addition to the upcoming release on Steam, a lot of focus has gone into other major features. While not everything has landed yet, two very important changes to Android did arrive, one of which has been in the works for a couple years!
We're talking about a large scale rewrite to Dolphin's Android Input Handling that will eventually allow it to match the feature set users on Desktop Dolphin builds enjoy. Android users also get another major quality of life …
Fortsæt med at læse
Du kan fortsætte debatten i forumtråden af denne artikel.
We've got a lot of exciting news and features packed into this Progress Report. On top of the normal emulator development, Dolphin's infrastructure has seen a massive overhaul. While most of the work has gone into optimizing our backend and hardware to meet new demands, users may notice some upgrades to user facing features like the Dolphin Wiki and FifoCI.
Some focus on the infrastructure doesn't mean there was a slowdown in progress for the actual emulator, though! A bevy of new contributors to the project mixed with the efforts …
Fortsæt med at læse
Du kan fortsætte debatten i forumtråden af denne artikel.
As we hit the holiday season, our Progress Report might be considered a bit late. A two month report became a three month report as we realized just how much work we had to catch up on. While the usual summer burst of activity didn't come, it seems instead everyone poured their time in throughout the autumn months! There's so many features, performance improvements, quality of life updates, and more that had to be considered.
We're going to have to skip out on some of the smaller updates this time around because …
Fortsæt med at læse
Du kan fortsætte debatten i forumtråden af denne artikel.
The Summer tends to consistently be one of the busiest times for Dolphin's development. While sometimes the question is what do we put into the Progress Report, during the summer months it's usually how much can we fit into the Progress Report? This summer's congestion was then compounded by us blog staff having a few things we've been planning coming into fruition. Still, the show must go on, and we're here... albeit a bit delayed.
As such, we've got a huge smattering of changes to go over and many smaller ones that …
Fortsæt med at læse
Du kan fortsætte debatten i forumtråden af denne artikel.
It's been a very hectic two months. Dolphin's development builds officially dropped support for Windows 7, Windows 8, and Windows 8.1 in 5.0-16393 when the Windows buildbots were updated to use Qt6. If you read the last Progress Report, you'd know that Windows 7 was already on shaky terms due to rampant breakages, but it was Qt6 that finally ended the legacy operating systems. We wrote an entire article about this, so be sure to read that here if you haven't already.
But with loss, some new has …
Fortsæt med at læse
Du kan fortsætte debatten i forumtråden af denne artikel.