Søgeordsarkiv: Netplay

Dolphin Progress Report: July 2018

On July 13th, 2008, Dolphin went open source, now just over ten years ago. While it could be easy to drift off into how much things have changed... there's one particular feature that has never quite lived up to the hype despite debuting that very same year - netplay.

As surprising as it may sound Dolphin Netplay has been around since the emulator went open source. For roughly a decade, users have tried their hand at taming the beast of synchronizing multiple instances of a GameCube and Wii despite their …

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Dolphin Progress Report: September 2017

While an emulator's primary job is to emulate, there's usually a lot more that goes into a good emulator. For Dolphin, it may feel like a lot of work has gone toward luxury features and optimizations rather than improving accuracy and compatibility. For example, Ubershaders is a wonderful, game-changing feature, but it can't fix any bugs in emulation. With another of those huge features on the brink, it's important to highlight that no one has forgotten about Dolphin's weaknesses - it's just getting harder to fix them. Most of the games …

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Dolphin Mega Progress Report: July and August 2017

July and August have been busy on the blog. On top of working on this Mega Progress Report, two feature length articles had to be made after developers selfishly merged several huge, highly anticipated features without considering that it makes work for us here at the blog! Well, the extra work-load is well worth having the incredible Ubershaders and support for Dragon Quest X!

But even beyond those two massive articles, we've been hard at work keeping up with everything else going on because this is going to be a big …

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Dolphin Progress Report: June 2015


As the twilight of the Dolphin 4.0 era approaches, code cleanup and regression hunting have become a high priority, fixing the serious and minor issues that have cropped up over the past year and a half that remain unaddressed. From remedial problems such as INI issues to Real Wiimotes issues on OS X, a lot of those important minor issues have been tackled. As if that wasn't enough, there are still exciting developments within several core features to keep users satiated in this month's Progress Report.


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