Archives week 10 of 2014

10. marts 2014 - 16. marts 2014

Pixel Processing Problems: On the Road to Pixel Perfection

The old name was better



The GameCube GPU is a complex, tight-knit piece of hardware with impressive features for its time. It is so powerful and so flexible, it was used unmodified within the Wii architecture. For a comparison, just imagine a SNES running with an NES's graphics system. This is completely unheard of, before or since. The GameCube is a remarkable achievement of hardware engineering! With its impressive capabilities, emulating the GameCube's GPU has been one of the most challenging tasks Dolphin has ever faced.

As well as …

Fortsæt med at læse

Du kan fortsætte debatten i forumtråden af denne artikel.

Daily archives

Previous week

Week 2 of 2014

Next week

Week 17 of 2014

Archives